//============================================================================= // Knife Inventory class //============================================================================= class Knife extends KFMeleeGun; defaultproperties { Skins(0)=Combiner'KF_Weapons_Trip_T.melee.knife_cmb' weaponRange=65.000000 BloodyMaterial=Combiner'KF_Weapons_Trip_T.melee.knife_bloody_cmb' BloodSkinSwitchArray=0 bSpeedMeUp=True //WeaponIdleMovementAnim="IdleMoveSyringe" Weight=0.000000 bKFNeverThrow=True FireModeClass(0)=Class'KFMod.KnifeFire' FireModeClass(1)=Class'KFMod.KnifeFireB' SelectSound=Sound'KF_KnifeSnd.Knife_Select' Description="Military Combat Knife" Priority=45 SmallViewOffset=(X=0.000000,Y=0.000000,Z=0.000000) GroupOffset=1 PickupClass=Class'KFMod.KnifePickup' PlayerViewOffset=(X=0.000000,Y=0.000000,Z=0.000000) BobDamping=8.000000 AttachmentClass=Class'KFMod.KnifeAttachment' IconCoords=(X1=246,Y1=80,X2=332,Y2=106) ItemName="Knife" Mesh=SkeletalMesh'KF_Weapons_Trip.Knife_Trip' AmbientGlow=0 AIRating=0.2 CurrentRating=0.2 DisplayFOV=75.000000 StandardDisplayFOV=75.0 HudImage=texture'KillingFloorHUD.WeaponSelect.knife_unselected' SelectedHudImage=texture'KillingFloorHUD.WeaponSelect.knife' TraderInfoTexture=texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Knife' }