//----------------------------------------------------------- // //----------------------------------------------------------- class KatanaAttachment extends KFMeleeAttachment; DefaultProperties { MeshRef="KF_Weapons3rd_Trip.Katana_3rd" MovementAnims(0)=JogF_Katana MovementAnims(1)=JogB_Katana MovementAnims(2)=JogL_Katana MovementAnims(3)=JogR_Katana CrouchAnims(0)=CHwalkF_Katana CrouchAnims(1)=CHwalkB_Katana CrouchAnims(2)=CHwalkL_Katana CrouchAnims(3)=CHwalkR_Katana // WalkAnims(0)=WalkF // WalkAnims(1)=WalkB // WalkAnims(2)=WalkL // WalkAnims(3)=WalkR AirStillAnim=JumpF_Mid AirAnims(0)=JumpF_Mid AirAnims(1)=JumpF_Mid AirAnims(2)=JumpL_Mid AirAnims(3)=JumpR_Mid TakeoffStillAnim=JumpF_Takeoff TakeoffAnims(0)=JumpF_Takeoff TakeoffAnims(1)=JumpF_Takeoff TakeoffAnims(2)=JumpL_Takeoff TakeoffAnims(3)=JumpR_Takeoff LandAnims(0)=JumpF_Land LandAnims(1)=JumpF_Land LandAnims(2)=JumpL_Land LandAnims(3)=JumpR_Land TurnRightAnim=TurnR_Katana TurnLeftAnim=TurnL_Katana CrouchTurnRightAnim=CH_TurnR_Katana CrouchTurnLeftAnim=CH_TurnL_Katana IdleRestAnim=Idle_Katana//Idle_Rest IdleCrouchAnim=CHIdle_Katana IdleSwimAnim=Swim_Tread IdleWeaponAnim=Idle_Katana//Idle_Rifle IdleHeavyAnim=Idle_Katana//Idle_Biggun IdleRifleAnim=Idle_Katana//Idle_Rifle IdleChatAnim=Idle_Katana FireAnims(0)=FastAttack1_Katana FireAnims(1)=FastAttack2_Katana FireAnims(2)=FastAttack3_Katana FireAnims(3)=FastAttack4_Katana //FireAnims(4)=FastAttack5_Katana //FireAnims(5)=FastAttack6_Katana FireAltAnims(0)=HardAttack1_Katana FireAltAnims(1)=HardAttack1_Katana FireAltAnims(2)=HardAttack1_Katana FireAltAnims(3)=HardAttack1_Katana FireCrouchAnims(0)=CHFastAttack1_Katana FireCrouchAnims(1)=CHFastAttack2_Katana FireCrouchAnims(2)=CHFastAttack3_Katana FireCrouchAnims(3)=CHFastAttack4_Katana //FireCrouchAnims(4)=CHFastAttack5_Katana //FireCrouchAnims(5)=CHFastAttack6_Katana FireCrouchAltAnims(0)=CHHardAttack1_Katana FireCrouchAltAnims(1)=CHHardAttack1_Katana FireCrouchAltAnims(2)=CHHardAttack1_Katana FireCrouchAltAnims(3)=CHHardAttack1_Katana HitAnims(0)=HitF_Katana HitAnims(1)=HitB_Katana HitAnims(2)=HitL_Katana HitAnims(3)=HitR_Katana PostFireBlendStandAnim=Blend_Katana PostFireBlendCrouchAnim=CHBlend_Katana }