//============================================================================= // KSGBullet //============================================================================= // KSG shotgun bullet class //============================================================================= // Killing Floor Source // Copyright (C) 2012 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson and IJC //============================================================================= class KSGBullet extends ShotgunBullet; defaultproperties { DamageAtten=5.000000 MaxPenetrations=2 PenDamageReduction=0.750000 HeadShotDamageMult=1.500000 Speed=3500.000000 MaxSpeed=4000.000000 bSwitchToZeroCollision=True Damage=19.500000 DamageRadius=0.000000 MomentumTransfer=50000.000000 MyDamageType=Class'KFMod.DamTypeKSGShotgun' ExplosionDecal=Class'KFMod.ShotgunDecal' DrawType=DT_StaticMesh StaticMesh=StaticMesh'kf_generic_sm.Shotgun_Pellet' CullDistance=3000.000000 LifeSpan=3.000000 DrawScale=1.0 Style=STY_Alpha ImpactEffect=class'ROBulletHitEffect' }