/* -------------------------------------------------------------- KF_GnomeSmashable -------------------------------------------------------------- His little gnome death cries will haunt you for years. Author : Alex Quick -------------------------------------------------------------- */ class KF_GnomeSmashable extends KFDECO_Smashable; #exec OBJ LOAD FILE=HillbillyHorrorSND.uax #exec OBJ LOAD FILE=HillbillyHorror_SM.usx var(Sound) Sound DeathSound; var(Sound) float DeathSoundVolume,DeathSoundRadius; auto state Working { function TakeDamage( int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, class damageType, optional int HitIndex) { local Controller InstigatorC; // - Gnomes should only take damage from human players .. if(InstigatedBy != none) { InstigatorC = InstigatedBy.Controller; if(InstigatorC != none && KFPlayerController(InstigatorC) != none) { Super.TakeDamage(Damage,InstigatedBy,HitLocation,Momentum,damageType,HitIndex); } } } } state Broken { function BeginState() { Super.beginState(); if(DeathSound != none) { PlaySound(DeathSound,,DeathSoundVolume,,DeathSoundRadius,SoundPitch,true); } AmbientSound = none; } } defaultproperties { bNeedsSingleShot=true CollisionRadius = 12.f CollisionHeight = 25.f PrePivot=(X=0,Y=0,Z=25) EffectWhenDestroyed = class 'GnomeSoul' DrawType = DT_StaticMesh StaticMesh = StaticMesh'HillbillyHorror_SM.GardenGnome' AmbientSound=Sound'KF_BaseGorefast_xmas.Gorefast_IdleLoop' DeathSound = Sound'HillbillyHorrorSND.General.KF_GnomeHeaven' SoundRadius=10.000000 DeathSoundRadius=100 DeathSoundVolume=255 bAlwaysRelevant = true bOnlyDirtyReplication = true }