//KF No Gib, gib class. class KFNoGib extends Gib ; defaultproperties { GibGroupClass=Class'KFMod.KFGibGroup' DampenFactor=0.000000 HitSounds(0)=None HitSounds(1)=None DrawType=DT_None Physics=PHYS_None LifeSpan=0.000000 Texture=None bCollideWorld=False bUseCylinderCollision=False bBounce=False bFixedRotationDir=False Mass=0.000000 }