// Less ugly than the UT2k4 one, anyway :) class KFMonsterFlame extends Emitter; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter2 FadeOut=True FadeIn=True SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True UseRandomSubdivision=True Acceleration=(Z=100.000000) ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255)) ColorScale(2)=(RelativeTime=0.667857,Color=(B=89,G=172,R=247,A=255)) ColorScale(3)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128,A=255)) ColorScale(4)=(RelativeTime=1.000000) ColorScale(5)=(RelativeTime=1.000000) FadeOutStartTime=0.520000 FadeInEndTime=0.140000 MaxParticles=8 Name="SpriteEmitter2" StartLocationShape=PTLS_Sphere SpinsPerSecondRange=(X=(Max=0.075000)) StartSpinRange=(X=(Min=-0.500000,Max=0.500000)) SizeScale(0)=(RelativeTime=1.000000,RelativeSize=0.500000) StartSizeRange=(X=(Min=15.000000,Max=28.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000) ScaleSizeByVelocityMax=0.000000 Texture=Texture'KillingFloorTextures.LondonCommon.fire3' TextureUSubdivisions=4 TextureVSubdivisions=4 SecondsBeforeInactive=30.000000 LifetimeRange=(Min=1.000000,Max=1.000000) StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=10.000000,Max=50.000000)) End Object Emitters(0)=SpriteEmitter'SpriteEmitter2' bNoDelete = false SoundVolume = 255 bFullVolume = true AmbientSound = Sound'KF_FlamethrowerSnd.FT_SetFire_Self' LightRadius = 4 LightType = LT_Flicker LightBrightness = 300 LightHue = 30 LightSaturation = 100 bDynamicLight = true RemoteRole=ROLE_None bNotOnDedServer=False bOnlyDrawIfAttached = true }