class KFHumanGibGroup extends xPawnGibGroup; defaultproperties { Gibs(0)=Class'KFMod.KFGibHead' Gibs(1)=Class'KFMod.KFGibHeadb' Gibs(2)=Class'KFMod.KFGibHead' Gibs(3)=Class'KFMod.KFGibHeadb' Gibs(4)=Class'KFMod.KFGibHead' Gibs(5)=Class'KFMod.KFGibHead' Gibs(6)=Class'KFMod.KFGibHeadb' Gibs(7)=Class'KFMod.KFGibHead' BloodHitClass=Class'KFMod.KFBloodPuff' LowGoreBloodHitClass=Class'KFMod.KFBloodPuff' BloodGibClass=Class'ROEffects.BrainSplash' LowGoreBloodGibClass=Class'KFMod.KFBloodPuff' LowGoreBloodEmitClass=Class'KFMod.KFBloodPuff' BloodEmitClass=Class'KFMod.KFBloodPuff' NoBloodEmitClass=Class'KFMod.KFBloodPuff' NoBloodHitClass=Class'KFMod.KFBloodPuff' }