class KFGibGroup extends xPawnGibGroup; defaultproperties { Gibs(0)=Class'KFMod.KFGibHead' Gibs(1)=Class'KFMod.KFGibHeadb' Gibs(2)=Class'KFMod.KFGibHead' Gibs(3)=Class'KFMod.KFGibHeadb' Gibs(4)=Class'KFMod.KFGibHead' Gibs(5)=Class'KFMod.KFGibHead' Gibs(6)=Class'KFMod.KFGibHeadb' Gibs(7)=Class'KFMod.KFGibHead' BloodHitClass=Class'KFMod.KFBloodPuff' LowGoreBloodHitClass=Class'ROEffects.BrainSplash' BloodGibClass=Class'ROEffects.BrainSplash' LowGoreBloodGibClass=Class'ROEffects.BrainSplash' LowGoreBloodEmitClass=none//Class'ROEffects.BrainSplash' BloodEmitClass=none//Class'KFMod.KFBloodPuff' NoBloodEmitClass=none//Class'KFMod.KFBloodPuff' NoBloodHitClass=none//Class'KFMod.KFBloodPuff' }