//============================================================================= // KF Gameplay //============================================================================= class KFGameplay extends Mutator; function ModifyPlayer(Pawn Other) { local xPawn x; x = xPawn(Other); // KFTODO: maybe replace this? //if(x.health < x.HealthMax/2) // Spawn(class'XEffects.RedeemerExplosion',,, Location); Super.ModifyPlayer(Other); } defaultproperties { }