class KFDecoWindchime extends Decoration; // Decoration #exec OBJ LOAD FILE=HillbillyHorror_anim.ukx simulated function PostBeginPlay() { if( Level.NetMode!=NM_DedicatedServer ) LoopAnim('windchime_anim'); } defaultproperties { Mesh=SkeletalMesh'HillbillyHorror_anim.windchime_Anim' bStatic=False bStasis=False bClientAnim=True RemoteRole=ROLE_SimulatedProxy NetUpdateFrequency=0.5 bSkipActorPropertyReplication=True bAlwaysRelevant=True }