class KFDARSoundGroup extends KFMaleSoundGroup; defaultproperties { BreathingSound=Sound'KF_DARVoice.DAR_Breathing' Sounds(2)=none//SoundGroup'PlayerSounds.Final.HitUnderWaterMercFemale' KFTODO: Replace this Sounds(3)=none//Sound'PlayerSounds.JumpSounds.FemaleJump1' KFTODO: Replace this Sounds(4)=none//SoundGroup'PlayerSounds.Final.LandGruntMercFemale' KFTODO: Replace this Sounds(5)=none//SoundGroup'PlayerSounds.Final.GaspMercFemale' KFTODO: Replace this Sounds(6)=none//SoundGroup'PlayerSounds.Final.DrownMercFemale' KFTODO: Replace this Sounds(7)=none//SoundGroup'PlayerSounds.Final.BreathAgainMercFemale' KFTODO: Replace this Sounds(8)=none//Sound'PlayerSounds.JumpSounds.FemaleDodge' KFTODO: Replace this Sounds(9)=none//Sound'PlayerSounds.JumpSounds.FemaleJump3' KFTODO: Replace this // KFTODO: Replace these with girl sounds! DeathSounds(0)=Sound'KF_DARVoice.DAR_Dying'//Sound'NewDeath.FemaleMerc.fm_death01' DeathSounds(1)=Sound'KF_DARVoice.DAR_Dying'//Sound'NewDeath.FemaleMerc.fm_death03' DeathSounds(2)=Sound'KF_DARVoice.DAR_Dying'//Sound'NewDeath.FemaleMerc.fm_death04' DeathSounds(3)=Sound'KF_DARVoice.DAR_Dying'//Sound'NewDeath.FemaleMerc.fm_death05' DeathSounds(4)=Sound'KF_DARVoice.DAR_Dying'//Sound'NewDeath.FemaleMerc.fm_death06' PainSounds(0)=Sound'KF_DARVoice.DAR_Pain'//Sound'NewDeath.FemaleMerc.fm_hit02' PainSounds(1)=Sound'KF_DARVoice.DAR_Pain'//Sound'NewDeath.FemaleMerc.fm_hit03' PainSounds(2)=Sound'KF_DARVoice.DAR_Pain'//Sound'NewDeath.FemaleMerc.fm_hit05' PainSounds(3)=Sound'KF_DARVoice.DAR_Pain'//Sound'NewDeath.FemaleMerc.fm_hit06' PainSounds(4)=Sound'KF_DARVoice.DAR_Pain'//Sound'NewDeath.FemaleMerc.fm_hit07' PainSounds(5)=Sound'KF_DARVoice.DAR_Pain'//Sound'NewDeath.FemaleMerc.fm_hit10' }