// Gavin, Injured soldier in KFS-01 class InjuredSoldier extends Decoration; simulated function PostBeginPlay() { if( Level.NetMode!=NM_DedicatedServer ) LoopAnim('Idle'); } defaultproperties { bStatic=False Mesh=SkeletalMesh'KFMapObjects.SoldierInjured' bNoDelete=True bStasis=False RemoteRole=ROLE_None }