class HelloWordEmmiter extends ProjectedDecal; var texture Splats[3]; simulated function PostBeginPlay() { ProjTexture = splats[Rand(3)]; Super.PostBeginPlay(); } defaultproperties { Splats(0)=none//Texture'XEffects.BloodSplat1' KFTODO: Replace this Splats(1)=none//Texture'XEffects.BloodSplat2' KFTODO: Replace this Splats(2)=none//Texture'XEffects.BloodSplat3' KFTODO: Replace this ProjTexture=none//Texture'XEffects.BloodSplat1' KFTODO: Replace this FOV=6 bClipStaticMesh=True CullDistance=7000.000000 LifeSpan=10.000000 }