class GoldenBenelliAmmo extends KFAmmunition; //duplicates BenelliAmmo defaultproperties { MaxAmmo=48 InitialAmount=24 AmmoPickupAmount=6 IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=451,Y1=445,X2=510,Y2=500) PickupClass=Class'KFMod.GoldenBenelliAmmoPickup' }