// Blame me for doing "Team-Kill" attempt! Class FakePlayerPawn extends Pawn NotPlaceable; Auto state DoNothing { Ignores Trigger,Bump,HitWall,HeadVolumeChange,PhysicsVolumeChange,Falling,BreathTimer,Timer,TakeDamage,Died,TurnOff,PostRender2D; } defaultproperties { RemoteRole=ROLE_None bHidden=True bMovable=False bCollideWorld=False bCollideActors=False Health=0 CollisionRadius=0 CollisionHeight=0 DrawType=DT_None bNoTeamBeacon=True }