class DeagleAttachment extends KFWeaponAttachment; defaultproperties { mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdPistol' mTracerClass=Class'KFMod.KFLargeTracer' mShellCaseEmitterClass=Class'KFMod.KFShellSpewer' bHeavy=True SplashEffect=Class'BulletSplashEmitter' CullDistance=5000.000000 MeshRef="KF_Weapons3rd_Trip.Handcannon_3rd" MovementAnims(0)=JogF_Single9mm MovementAnims(1)=JogB_Single9mm MovementAnims(2)=JogL_Single9mm MovementAnims(3)=JogR_Single9mm CrouchAnims(0)=CHwalkF_Single9mm CrouchAnims(1)=CHwalkB_Single9mm CrouchAnims(2)=CHwalkL_Single9mm CrouchAnims(3)=CHwalkR_Single9mm WalkAnims(0)=WalkF_Single9mm WalkAnims(1)=WalkB_Single9mm WalkAnims(2)=WalkL_Single9mm WalkAnims(3)=WalkR_Single9mm AirStillAnim=JumpF_Mid AirAnims(0)=JumpF_Mid AirAnims(1)=JumpF_Mid AirAnims(2)=JumpL_Mid AirAnims(3)=JumpR_Mid TakeoffStillAnim=JumpF_Takeoff TakeoffAnims(0)=JumpF_Takeoff TakeoffAnims(1)=JumpF_Takeoff TakeoffAnims(2)=JumpL_Takeoff TakeoffAnims(3)=JumpR_Takeoff LandAnims(0)=JumpF_Land LandAnims(1)=JumpF_Land LandAnims(2)=JumpL_Land LandAnims(3)=JumpR_Land TurnRightAnim=TurnR_Single9mm TurnLeftAnim=TurnL_Single9mm CrouchTurnRightAnim=CH_TurnR_Single9mm CrouchTurnLeftAnim=CH_TurnL_Single9mm IdleRestAnim=Idle_Single9mm//Idle_Rest IdleCrouchAnim=CHIdle_Single9mm IdleSwimAnim=Swim_Tread IdleWeaponAnim=Idle_Single9mm//Idle_Rifle IdleHeavyAnim=Idle_Single9mm//Idle_Biggun IdleRifleAnim=Idle_Single9mm//Idle_Rifle IdleChatAnim=Idle_Single9mm FireAnims(0)=Fire_Single9mm FireAnims(1)=Fire_Single9mm FireAnims(2)=Fire_Single9mm FireAnims(3)=Fire_Single9mm FireAltAnims(0)=Fire_Single9mm FireAltAnims(1)=Fire_Single9mm FireAltAnims(2)=Fire_Single9mm FireAltAnims(3)=Fire_Single9mm FireCrouchAnims(0)=CHFire_Single9mm FireCrouchAnims(1)=CHFire_Single9mm FireCrouchAnims(2)=CHFire_Single9mm FireCrouchAnims(3)=CHFire_Single9mm FireCrouchAltAnims(0)=CHFire_Single9mm FireCrouchAltAnims(1)=CHFire_Single9mm FireCrouchAltAnims(2)=CHFire_Single9mm FireCrouchAltAnims(3)=CHFire_Single9mm HitAnims(0)=HitF_Single9mm HitAnims(1)=HitB_Single9mm HitAnims(2)=HitL_Single9mm HitAnims(3)=HitR_Single9mm PostFireBlendStandAnim=Blend_Single9mm PostFireBlendCrouchAnim=CHBlend_Single9mm }