// Spawns Trail on PostBeginPlay. class ClotGibArm extends KFGib; simulated function PostBeginPlay() { SpawnTrail(); } defaultproperties { GibGroupClass=Class'KFMod.KFHumanGibGroup' TrailClass=Class'ROEffects.BloodTrail' DrawType=DT_StaticMesh StaticMesh=StaticMesh'22Patch.ClotGibArm' DrawScale=1 Skins(0)=Texture'22CharTex.GibletsSkin' bUnlit=False TransientSoundVolume=25.000000 CollisionRadius=5.000000 CollisionHeight=2.500000 DampenFactor=0.2500000 Mass=280.000000 }