class Breaker_Damaged_OneOff extends emitter; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter0 UseColorScale=True FadeOut=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True UseSubdivisionScale=True UseRandomSubdivision=True Acceleration=(Z=25.000000) ColorScale(0)=(Color=(B=192,G=192,R=192)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128)) ColorMultiplierRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000)) FadeOutStartTime=0.920000 Name="SpriteEmitter0" StartLocationShape=PTLS_Sphere SphereRadiusRange=(Max=1.000000) SpinsPerSecondRange=(X=(Max=0.070000)) StartSpinRange=(X=(Max=1.000000)) SizeScale(0)=(RelativeTime=1.000000,RelativeSize=2.000000) StartSizeRange=(X=(Min=1.000000,Max=15.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000) ScaleSizeByVelocityMax=0.000000 InitialParticlesPerSecond=20.000000 DrawStyle=PTDS_Brighten Texture=Texture'Effects_Tex_Steampunk.Muzzle_Steampunk_A' TextureUSubdivisions=2 TextureVSubdivisions=2 SubdivisionEnd=7 SecondsBeforeInactive=30.000000 LifetimeRange=(Min=2.000000,Max=2.000000) StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=2.000000,Max=25.000000)) MaxAbsVelocity=(X=100.000000,Y=100.000000,Z=100.000000) End Object Emitters(0)=SpriteEmitter'SpriteEmitter0' Begin Object Class=SpriteEmitter Name=SpriteEmitter1 UseDirectionAs=PTDU_Up UseCollision=True UseColorScale=True FadeOut=True RespawnDeadParticles=False UseRegularSizeScale=False ScaleSizeYByVelocity=True AutomaticInitialSpawning=False Acceleration=(Z=-500.000000) DampingFactorRange=(X=(Min=0.200000),Y=(Min=0.200000),Z=(Min=0.200000,Max=0.500000)) ColorScale(0)=(Color=(B=1,G=77,R=254)) ColorScale(1)=(RelativeTime=0.414286,Color=(B=118,G=196,R=248,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128,A=255)) ColorScale(3)=(RelativeTime=1.000000,Color=(B=131,G=196,R=226,A=255)) ColorScale(4)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255)) FadeOutStartTime=0.500000 Name="SpriteEmitter1" DetailMode=DM_High UseRotationFrom=PTRS_Actor SizeScale(2)=(RelativeTime=0.070000,RelativeSize=1.000000) SizeScale(3)=(RelativeTime=1.000000,RelativeSize=1.000000) StartSizeRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.500000,Max=1.000000),Z=(Min=0.500000,Max=1.000000)) ScaleSizeByVelocityMultiplier=(Y=0.020000) InitialParticlesPerSecond=100.000000 DrawStyle=PTDS_Brighten Texture=Texture'KFX.KFSparkHead' TextureUSubdivisions=1 TextureVSubdivisions=1 LifetimeRange=(Min=0.700000,Max=1.000000) StartVelocityRange=(X=(Max=100.000000),Y=(Min=-20.000000,Max=20.000000),Z=(Max=100.000000)) End Object Emitters(1)=SpriteEmitter'SpriteEmitter1' AutoDestroy=True Style=STY_Alpha bDirectional=True bNoDelete=false //required because this is spawned on server during netplay. RemoteRole=ROLE_DumbProxy //make sure initial rotation is replicated bNetInitialRotation=true }