//============================================================================= // BlowerThrowerMuzzleFlash3P //============================================================================= // Third person muzzle flash class for the bloat bile thrower //============================================================================= // Killing Floor Source // Copyright (C) 2013 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson //============================================================================= class BlowerThrowerMuzzleFlash3P extends ROMuzzleFlash3rd; simulated function Trigger(Actor Other, Pawn EventInstigator) { Emitters[0].SpawnParticle(10); } defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter1 UseDirectionAs=PTDU_Up ProjectionNormal=(Y=1.000000,Z=0.000000) RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True Acceleration=(Z=-100.000000) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) FadeOutStartTime=1.000000 MaxParticles=50 Name="SpriteEmitter1" StartLocationRange=(X=(Min=10.000000,Max=10.000000)) UseRotationFrom=PTRS_Actor SpinsPerSecondRange=(X=(Min=-0.100000,Max=0.100000)) StartSpinRange=(X=(Min=-0.200000,Max=0.200000)) SizeScale(0)=(RelativeSize=0.500000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000) StartSizeRange=(X=(Min=5.000000,Max=25.000000),Y=(Min=5.000000,Max=25.000000),Z=(Min=5.000000,Max=25.000000)) DrawStyle=PTDS_AlphaBlend Texture=Texture'kf_fx_trip_t.Gore.bloat_vomit_spray_anim' TextureUSubdivisions=8 TextureVSubdivisions=4 LifetimeRange=(Min=0.700000,Max=0.700000) StartVelocityRange=(X=(Min=10.000000,Max=10.000000),Z=(Max=10.000000)) End Object Emitters(0)=SpriteEmitter'SpriteEmitter1' }