//============================================================================= // BlowerThrowerAttachment //============================================================================= // Third person attachment class for the bloat bile thrower //============================================================================= // Killing Floor Source // Copyright (C) 2013 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson //============================================================================= class BlowerThrowerAttachment extends KFWeaponAttachment; // No dynamic light when firing this simulated function WeaponLight(){} defaultproperties { mMuzFlashClass=Class'KFMod.BlowerThrowerMuzzleFlash3P' mShellCaseEmitterClass=none MeshRef="KF_Weapons3rd3_IJC.BlowerThrower_3rd" MovementAnims(0)=JogF_IJC_BlowerThrower MovementAnims(1)=JogB_IJC_BlowerThrower MovementAnims(2)=JogL_IJC_BlowerThrower MovementAnims(3)=JogR_IJC_BlowerThrower CrouchAnims(0)=CHwalkF_IJC_BlowerThrower CrouchAnims(1)=CHwalkB_IJC_BlowerThrower CrouchAnims(2)=CHwalkL_IJC_BlowerThrower CrouchAnims(3)=CHwalkR_IJC_BlowerThrower WalkAnims(0)=WalkF_IJC_BlowerThrower WalkAnims(1)=WalkB_IJC_BlowerThrower WalkAnims(2)=WalkL_IJC_BlowerThrower WalkAnims(3)=WalkR_IJC_BlowerThrower AirStillAnim=JumpF_Mid AirAnims(0)=JumpF_Mid AirAnims(1)=JumpF_Mid AirAnims(2)=JumpL_Mid AirAnims(3)=JumpR_Mid TakeoffStillAnim=JumpF_Takeoff TakeoffAnims(0)=JumpF_Takeoff TakeoffAnims(1)=JumpF_Takeoff TakeoffAnims(2)=JumpL_Takeoff TakeoffAnims(3)=JumpR_Takeoff LandAnims(0)=JumpF_Land LandAnims(1)=JumpF_Land LandAnims(2)=JumpL_Land LandAnims(3)=JumpR_Land TurnRightAnim=TurnR_IJC_BlowerThrower TurnLeftAnim=TurnL_IJC_BlowerThrower CrouchTurnRightAnim=CH_TurnR_IJC_BlowerThrower CrouchTurnLeftAnim=CH_TurnL_IJC_BlowerThrower IdleRestAnim=Idle_IJC_BlowerThrower//Idle_Rest IdleCrouchAnim=CHIdle_IJC_BlowerThrower IdleSwimAnim=Swim_Tread IdleWeaponAnim=Idle_IJC_BlowerThrower//Idle_Rifle IdleHeavyAnim=Idle_IJC_BlowerThrower//Idle_Biggun IdleRifleAnim=Idle_IJC_BlowerThrower//Idle_Rifle IdleChatAnim=Idle_IJC_BlowerThrower FireAnims(0)=Fire_IJC_BlowerThrower FireAnims(1)=Fire_IJC_BlowerThrower FireAnims(2)=Fire_IJC_BlowerThrower FireAnims(3)=Fire_IJC_BlowerThrower FireAltAnims(0)=Fire_IJC_BlowerThrower FireAltAnims(1)=Fire_IJC_BlowerThrower FireAltAnims(2)=Fire_IJC_BlowerThrower FireAltAnims(3)=Fire_IJC_BlowerThrower FireCrouchAnims(0)=CHFire_IJC_BlowerThrower FireCrouchAnims(1)=CHFire_IJC_BlowerThrower FireCrouchAnims(2)=CHFire_IJC_BlowerThrower FireCrouchAnims(3)=CHFire_IJC_BlowerThrower FireCrouchAltAnims(0)=CHFire_IJC_BlowerThrower FireCrouchAltAnims(1)=CHFire_IJC_BlowerThrower FireCrouchAltAnims(2)=CHFire_IJC_BlowerThrower FireCrouchAltAnims(3)=CHFire_IJC_BlowerThrower HitAnims(0)=HitF_IJC_BlowerThrower HitAnims(1)=HitB_IJC_BlowerThrower HitAnims(2)=HitL_IJC_BlowerThrower HitAnims(3)=HitR_IJC_BlowerThrower PostFireBlendStandAnim=Blend_IJC_BlowerThrower PostFireBlendCrouchAnim=CHBlend_IJC_BlowerThrower WeaponAmbientScale=2.0 }