//============================================================================= // Axe Pickup. //============================================================================= class AxePickup extends KFWeaponPickup; defaultproperties { Weight=5.000000 cost=1000 PowerValue=56 SpeedValue=32 RangeValue=-20 Description="A sturdy fireman's axe." ItemName="Axe" ItemShortName="Axe" InventoryType=Class'KFMod.Axe' PickupMessage="You got the Fire Axe." PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups_Trip.Axe_Pickup' CollisionRadius=27.000000 CollisionHeight=5.000000 PickupSound=Sound'KF_AxeSnd.Axe_Pickup' EquipmentCategoryID=0 CorrespondingPerkIndex=4 }