class KFKeyBindings extends GUIUserKeyBinding; defaultproperties { KeyData(0)=(KeyLabel="Killing Floor",bIsSection=True) KeyData(1)=(Alias="ReloadWeapon",KeyLabel="Reload Weapon") //KeyData(2)=(Alias="ToggleTorch",KeyLabel="Toggle Torch") KeyData(2)=(Alias="ThrowNade",KeyLabel="Throw Grenade") KeyData(3)=(Alias="ShoutSupport",KeyLabel="Shout: Need Support") KeyData(4)=(Alias="ShoutFormUp",KeyLabel="Shout: Form Up On Me") KeyData(5)=(Alias="ShoutTakeThis",KeyLabel="Shout: Take This") KeyData(6)=(Alias="ShoutTrading",KeyLabel="Shout: I'm Going Trading") KeyData(7)=(Alias="ShoutMedic",KeyLabel="Shout: MEDIC!") KeyData(8)=(Alias="ShoutWelding",KeyLabel="I'm Welding") KeyData(9)=(Alias="ShoutCovering",KeyLabel="I'll Cover You") KeyData(10)=(Alias="Aiming",KeyLabel="Aiming") KeyData(11)=(Alias="ToggleAiming",KeyLabel="Toggle Aiming") KeyData(12)=(Alias="QuickHeal",KeyLabel="Quick Self-Heal") }