class GUILibraryMenu extends UT2k4MainPage; const LIBLIST_CATS=3; var automated GUIPanel p_Info; var automated GUIListBox CategoryBox; var automated GUILibraryItemsBox ItemsBox; var automated GUISectionBackground CategoryBG,ItemBG,InfoBG; var GUIList myCategories; var GUIShowLibList myItems; var GUILabel TimerBox; //var KFBuyItemsList myItems; var editconst noexport float SavedPitch; var array BuyListHeaders; var array BuyListItemNames; //Use these values to modify/test var int playerscore; var float playerweight; var float maxweight; var float GameDifficulty; var Sound SellSound,BuySound; var array < GUIShowable > AllBuyableItems; function InitComponent( GUIController MyController, GUIComponent MyOwner ) { local int i; Super.InitComponent( MyController, MyOwner ); CategoryBG.ManageComponent(CategoryBox); ItemBG.ManageComponent(ItemsBox); myCategories = CategoryBox.List; for(i=0;i=0 && playerweight+b.weight <= maxweight); } function CategoryChange(GUIComponent Sender) { local int i,j; myItems.Clear(); i = myCategories.Index; for(j=0;j WeaponType) { Return None; } function InitAmmoForNewGun(class WeaponType) { } function CloseSale(bool savePurchases) { } defaultproperties { Begin Object Class=GUIListBox Name=BoxForCategories bVisibleWhenEmpty=True OnCreateComponent=BoxForCategories.InternalOnCreateComponent Hint="Choose among these categories of equipment." WinTop=0.110215 WinLeft=0.020000 WinWidth=0.400000 WinHeight=0.500000 TabOrder=1 bBoundToParent=True bScaleToParent=True OnChange=GUILibraryMenu.CategoryChange End Object CategoryBox=GUIListBox'KFGui.GUILibraryMenu.BoxForCategories' Begin Object Class=GUILibraryItemsBox Name=itmbox bVisibleWhenEmpty=True bSorted=True OnCreateComponent=itmbox.InternalOnCreateComponent Hint="Equipment in this category" WinHeight=1.000000 TabOrder=1 bBoundToParent=True bScaleToParent=True End Object ItemsBox=GUILibraryItemsBox'KFGui.GUILibraryMenu.itmbox' Begin Object Class=AltSectionBackground Name=catbg Caption="Categories" WinTop=0.060215 WinLeft=0.010000 WinWidth=0.440000 WinHeight=0.383940 OnPreDraw=catbg.InternalPreDraw End Object CategoryBG=AltSectionBackground'KFGui.GUILibraryMenu.catbg' Begin Object Class=AltSectionBackground Name=itmbg Caption="Items" WinTop=0.060215 WinLeft=0.480000 WinWidth=0.500000 WinHeight=0.880000 OnPreDraw=itmbg.InternalPreDraw End Object ItemBG=AltSectionBackground'KFGui.GUILibraryMenu.itmbg' Begin Object Class=AltSectionBackground Name=infbg Caption="Info" WinTop=0.454030 WinLeft=0.010000 WinWidth=0.440000 WinHeight=0.486185 OnPreDraw=infbg.InternalPreDraw End Object InfoBG=AltSectionBackground'KFGui.GUILibraryMenu.infbg' Begin Object Class=GUITabControl Name=PageTabs bDockPanels=True TabHeight=0.040000 WinLeft=0.010000 WinWidth=0.980000 WinHeight=0.040000 RenderWeight=0.490000 TabOrder=3 bAcceptsInput=True OnActivate=PageTabs.InternalOnActivate End Object c_Tabs=GUITabControl'KFGui.GUILibraryMenu.PageTabs' /* Begin Object Class=GUIHeader Name=GamePageHeader Caption="Buy Equipment" RenderWeight=0.300000 End Object t_Header=GUIHeader'KFGui.GUILibraryMenu.GamePageHeader' */ Begin Object Class=GUILibraryMenuFooter Name=LibFooter WinTop=0.957943 RenderWeight=0.300000 TabOrder=8 OnPreDraw=BuyFooter.InternalOnPreDraw End Object t_Footer=GUILibraryMenuFooter'KFGui.GUILibraryMenu.LibFooter' Begin Object Class=BackgroundImage Name=KFBackground Image=Texture'2K4Menus.Controls.LockerBG' ImageStyle=ISTY_Tiled RenderWeight=0.010000 bBoundToParent=True bScaleToParent=True End Object i_Background=BackgroundImage'KFGui.GUILibraryMenu.KFBackground' Begin Object Class=GUILabel Name=TimerTextBox //OnCreateComponent=lbChat.InternalOnCreateComponent FontScale=FNS_Medium WinTop=0.25 WinLeft=0.10000 WinWidth=0.2 WinHeight=0.2 //bBoundToParent=True //bScaleToParent=True bNeverFocus=True Caption="SHOP CLOSES IN: " //StyleName="none" End Object TimerBox=GUILabel'KFGui.GUILibraryMenu.TimerTextBox' bAllowedAsLast=True // OnClose=GUILibraryMenu.KFBuyMenuClosed SellSound=Sound'KF_InventorySnd.Cash_Pickup' BuySound = Sound 'PatchSounds.slide1-5' }