class GUIBuyAmmoInfoPanel extends GUIBuyInfoPanel; var automated GUIWeaponImage i_weapBG; //Picture of ammo! var automated GUILabel l_name,l_clipcost,l_fillcost,l_clips; function Display(GUIBuyable newWeapon) { /* local BuyableAmmo b; b = BuyableAmmo(newWeapon); if(b == None) { l_name.Caption = ""; l_clipcost.Caption=""; l_fillcost.Caption=""; l_clips.Caption=""; } else { l_name.Caption = b.ItemName; l_clipcost.Caption = "Clip cost:"@(b.Cost); l_fillcost.Caption = "Full Ammo:"@(b.Cost*B.BuyMoreClips()); l_clips.Caption = "Have:"@B.NumClips()@"clips"; } i_weapBG.ChangeToWeapon(b); */ } defaultproperties { /* Begin Object Class=GUIWeaponImage Name=WeaponBack Image=Texture'Engine.WhiteSquareTexture' ImageColor=(B=0,G=0,R=0) ImageStyle=ISTY_Stretched ImageRenderStyle=MSTY_Normal WinHeight=1.000000 OnRendered=WeaponBack.PostRenderBuyMenu End Object i_weapBG=GUIWeaponImage'KFGui.GUIBuyAmmoInfoPanel.WeaponBack' Begin Object Class=GUILabel Name=nameLabel TextColor=(B=200,G=200,R=200,A=100) WinTop=0.010000 WinLeft=0.010000 WinHeight=0.070000 End Object l_name=GUILabel'KFGui.GUIBuyAmmoInfoPanel.nameLabel' Begin Object Class=GUILabel Name=clipcost TextColor=(B=200,G=200,R=200,A=100) WinTop=0.900000 WinLeft=0.010000 WinHeight=0.070000 End Object l_clipcost=GUILabel'KFGui.GUIBuyAmmoInfoPanel.clipcost' Begin Object Class=GUILabel Name=fillcost TextAlign=TXTA_Right TextColor=(B=200,G=200,R=200,A=100) WinTop=0.900000 WinLeft=0.010000 WinWidth=0.950000 WinHeight=0.070000 End Object l_fillcost=GUILabel'KFGui.GUIBuyAmmoInfoPanel.fillcost' Begin Object Class=GUILabel Name=clips TextAlign=TXTA_Right TextColor=(B=200,G=200,R=200,A=100) WinTop=0.600000 WinLeft=0.350000 WinWidth=0.500000 WinHeight=0.070000 End Object l_clips=GUILabel'KFGui.GUIBuyAmmoInfoPanel.clips' i_back=None */ }