/** * Mutator for testing certain bug that leads to crashes. */ class KFCrashMut extends Mutator; struct SubStruct { var string key; var int value; }; struct SomeStruct { var array records; }; function SomeStruct ModStruct(SomeStruct s) { return s; } function Mutate(string command, PlayerController sendingPlayer) { local int i; local SomeStruct s; if (command != "crash") return; // This doesn't crash server: ModStruct(s); ModStruct(s); Log("Told you it doesn't!"); // This does: for (i = 0; i < 2; i += 1) { ModStruct(s); // This also wouldn't lead to crash: // s = ModStruct(s); } Log("I tried!"); } defaultproperties { // Mutator description GroupName = "Crash mutator" FriendlyName = "Crash mutator" Description = "Mutator to make your shjit crash" }