// Zombie Monster for KF Invasion gametype class ZombieShadeMix extends ZombieShade; simulated function BeginPlay() { //LinkSkelAnim(MeshAnimation'InfectedWhiteMale1'); Super.BeginPlay(); } defaultproperties { //Mesh=SkeletalMesh'KFCharacterModels.InfectedWhiteMale2' Skins(0)=Texture'KFCharacters.SirenSkin' Skins(1)=FinalBlend'KFCharacters.SirenHairFB' }