//----------------------------------------------------------- // //----------------------------------------------------------- class ZombieScrake_HALLOWEEN extends ZombieScrake; #exec OBJ LOAD FILE=KF_EnemiesFinalSnd_HALLOWEEN.uax #exec OBJ LOAD FILE=KF_BaseScrake_HALLOWEEN.uax DefaultProperties { Mesh=SkeletalMesh'KF_Freaks_Trip_HALLOWEEN.scrake_HALLOWEEN' Skins(0)=Combiner'KF_Specimens_Trip_HALLOWEEN_T.Scrake.Scrake_RedneckZombie_CMB' Skins(1)=Combiner'KF_Specimens_Trip_T.scrake_cmb' Skins(2)=TexPanner'KF_Specimens_Trip_T.scrake_saw_panner' DetachedArmClass=class'SeveredArmScrake_HALLOWEEN' DetachedSpecialArmClass=class'SeveredArmScrakeSaw_HALLOWEEN' DetachedLegClass=class'SeveredLegScrake_HALLOWEEN' DetachedHeadClass=class'SeveredHeadScrake_HALLOWEEN' HitSound(0)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Scrake_Pain' ChallengeSound(0)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Scrake_Challenge' ChallengeSound(1)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Scrake_Challenge' ChallengeSound(2)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Scrake_Challenge' ChallengeSound(3)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Scrake_Challenge' MoanVoice=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Scrake_Talk' DeathSound(0)=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Scrake_Death' JumpSound=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Scrake_Jump' AmbientSound=Sound'KF_BaseScrake.Scrake_Chainsaw_Idle' SawAttackLoopSound=Sound'KF_BaseScrake.Scrake_Chainsaw_Impale' ChainSawOffSound=Sound'KF_ChainsawSnd.Chainsaw_Deselect' MeleeAttackHitSound=Sound'KF_EnemiesFinalSnd_HALLOWEEN.Scrake_Chainsaw_HitPlayer' MenuName="HALLOWEEN Scrake" }