//----------------------------------------------------------- // //----------------------------------------------------------- class ZombieHusk_XMas extends ZombieHusk; #exec OBJ LOAD FILE=KF_EnemiesFinalSnd_Xmas.uax #exec OBJ LOAD FILE=KF_Specimens_Trip_XMAS_T_Two.utx static simulated function PreCacheMaterials(LevelInfo myLevel) {//should be derived and used. myLevel.AddPrecacheMaterial(Texture'KF_Specimens_Trip_XMAS_T_Two.Husk_Snowman'); myLevel.AddPrecacheMaterial(Texture'KF_Specimens_Trip_XMAS_T_Two.husk_snowman_emiss'); myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_T_Two.burns_energy_cmb'); myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_XMAS_T_Two.husk_snowman_cmb'); myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_XMAS_T_Two.husk_snowman_env_cmb'); myLevel.AddPrecacheMaterial(Material'KF_Specimens_Trip_XMAS_T_Two.husk_snowman_shdr'); } DefaultProperties { Mesh=SkeletalMesh'KF_Freaks2_Trip_XMas.JackFrost' Skins(0)=Shader'KF_Specimens_Trip_XMAS_T_Two.Husk_Snowman.husk_snowman_shdr' Skins(1)=Shader'KF_Specimens_Trip_T_Two.burns.burns_shdr' DetachedArmClass=class'SeveredArmHusk_XMas' DetachedLegClass=class'SeveredLegHusk_XMas' DetachedHeadClass=class'SeveredHeadHusk_XMas' DetachedSpecialArmClass=class'SeveredArmHusk_XMas' HitSound(0)=Sound'KF_EnemiesFinalSnd_Xmas.Husk_Pain' AmbientSound=Sound'KF_BaseHusk_Xmas.Husk_IdleLoop' ChallengeSound(0)=Sound'KF_EnemiesFinalSnd_Xmas.Husk_Challenge' ChallengeSound(1)=Sound'KF_EnemiesFinalSnd_Xmas.Husk_Challenge' ChallengeSound(2)=Sound'KF_EnemiesFinalSnd_Xmas.Husk_Challenge' ChallengeSound(3)=Sound'KF_EnemiesFinalSnd_Xmas.Husk_Challenge' MoanVoice=Sound'KF_EnemiesFinalSnd_Xmas.Husk_Talk' DeathSound(0)=Sound'KF_EnemiesFinalSnd_Xmas.Husk_Death' JumpSound=Sound'KF_EnemiesFinalSnd_Xmas.Husk_Jump' MeleeAttackHitSound=sound'KF_EnemiesFinalSnd_Xmas.Bloat_HitPlayer' MenuName="Christmas Husk" }