//----------------------------------------------------------- // Circus Clot for the summer sideshow event //----------------------------------------------------------- class ZombieClot_CIRCUS extends ZombieClot; #exec OBJ LOAD FILE=KF_EnemiesFinalSnd_CIRCUS.uax static simulated function PreCacheMaterials(LevelInfo myLevel) {//should be derived and used. myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_CIRCUS_T.clot_CIRCUS.clot_CIRCUS_CMB'); } defaultproperties { Mesh=SkeletalMesh'KF_Freaks_Trip_CIRCUS.clot_CIRCUS' Skins(0)=Combiner'KF_Specimens_Trip_CIRCUS_T.clot_CIRCUS.clot_CIRCUS_CMB' DetachedArmClass=class'SeveredArmClot_CIRCUS' DetachedLegClass=class'SeveredLegClot_CIRCUS' DetachedHeadClass=class'SeveredHeadClot_CIRCUS' HitSound(0)=Sound'KF_EnemiesFinalSnd_CIRCUS.Clot_Pain' AmbientSound=Sound'KF_BaseClot_CIRCUS.Clot_Idle1Loop' ChallengeSound(0)=Sound'KF_EnemiesFinalSnd_CIRCUS.Clot_Challenge' ChallengeSound(1)=Sound'KF_EnemiesFinalSnd_CIRCUS.Clot_Challenge' ChallengeSound(2)=Sound'KF_EnemiesFinalSnd_CIRCUS.Clot_Challenge' ChallengeSound(3)=Sound'KF_EnemiesFinalSnd_CIRCUS.Clot_Challenge' MoanVoice=Sound'KF_EnemiesFinalSnd_CIRCUS.Clot_Talk' DeathSound(0)=Sound'KF_EnemiesFinalSnd_CIRCUS.Clot_Death' JumpSound=Sound'KF_EnemiesFinalSnd_CIRCUS.Clot_Jump' MeleeAttackHitSound=sound'KF_EnemiesFinalSnd_CIRCUS.Clot_HitPlayer' MenuName="Circus Clot" }