//----------------------------------------------------------- // //----------------------------------------------------------- class ZombieClot_XMas extends ZombieClot; #exec OBJ LOAD FILE=KF_EnemiesFinalSnd_Xmas.uax #exec OBJ LOAD FILE=KF_Specimens_Trip_XMAS_T.utx static simulated function PreCacheMaterials(LevelInfo myLevel) {//should be derived and used. myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_XMAS_T.Clot_Elf.Clot_Elf_cmb'); myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_XMAS_T.clot_elf_env_cmb'); myLevel.AddPrecacheMaterial(Texture'KF_Specimens_Trip_XMAS_T.clot_elf_diff'); //myLevel.AddPrecacheMaterial(Texture'KF_Specimens_Trip_T.clot_spec'); } DefaultProperties { Mesh=SkeletalMesh'KF_Freaks_Trip_Xmas.CLOT_Elf' Skins(0)=Combiner'KF_Specimens_Trip_XMAS_T.Clot_Elf.Clot_Elf_cmb' DetachedArmClass=class'SeveredArmClot_XMas' DetachedLegClass=class'SeveredLegClot_XMas' DetachedHeadClass=class'SeveredHeadClot_XMas' HitSound(0)=Sound'KF_EnemiesFinalSnd_Xmas.Clot_Pain' AmbientSound=Sound'KF_EnemiesFinalSnd_Xmas.Clot_IdleLoop' ChallengeSound(0)=Sound'KF_EnemiesFinalSnd_Xmas.Clot_Challenge' ChallengeSound(1)=Sound'KF_EnemiesFinalSnd_Xmas.Clot_Challenge' ChallengeSound(2)=Sound'KF_EnemiesFinalSnd_Xmas.Clot_Challenge' ChallengeSound(3)=Sound'KF_EnemiesFinalSnd_Xmas.Clot_Challenge' MoanVoice=Sound'KF_EnemiesFinalSnd_Xmas.Clot_Talk' DeathSound(0)=Sound'KF_EnemiesFinalSnd_Xmas.Clot_Death' JumpSound=Sound'KF_EnemiesFinalSnd_Xmas.Clot_Jump' MeleeAttackHitSound=sound'KF_EnemiesFinalSnd_Xmas.Clot_HitPlayer' MenuName="Christmas Clot" }