class ZombieBoss_STANDARD extends ZombieBoss; defaultproperties { DetachedArmClass=class'SeveredArmPatriarch' DetachedSpecialArmClass=class'SeveredRocketArmPatriarch' DetachedLegClass=class'SeveredLegPatriarch' DetachedHeadClass=class'SeveredHeadPatriarch' Mesh=SkeletalMesh'KF_Freaks_Trip.Patriarch_Freak' Skins(0)=Combiner'KF_Specimens_Trip_T.gatling_cmb' Skins(1)=Combiner'KF_Specimens_Trip_T.patriarch_cmb' AmbientSound=Sound'KF_BasePatriarch.Idle.Kev_IdleLoop' MoanVoice=Sound'KF_EnemiesFinalSnd.Kev_Talk' JumpSound=Sound'KF_EnemiesFinalSnd.Kev_Jump' MeleeAttackHitSound=sound'KF_EnemiesFinalSnd.Kev_HitPlayer_Fist' HitSound(0)=Sound'KF_EnemiesFinalSnd.Kev_Pain' DeathSound(0)=Sound'KF_EnemiesFinalSnd.Kev_Death' MeleeImpaleHitSound=sound'KF_EnemiesFinalSnd.Kev_HitPlayer_Impale' RocketFireSound=sound'KF_EnemiesFinalSnd.Kev_FireRocket' MiniGunFireSound=sound'KF_BasePatriarch.Kev_MG_GunfireLoop' MiniGunSpinSound=Sound'KF_BasePatriarch.Attack.Kev_MG_TurbineFireLoop' }