// Zombie Monster for KF Invasion gametype class ZombieBossMix extends ZombieBoss; simulated function BeginPlay() { LinkSkelAnim(MeshAnimation'Patriarch_Anim'); Super.BeginPlay(); } defaultproperties { Mesh=SkeletalMesh'CLOT_Freak' Skins(0)=Combiner'KF_Specimens_Trip_T.clot_cmb' KFRagdollName="Clot_Trip" }