class ACTION_Walk extends ScriptedAction; function bool InitActionFor(ScriptedController C) { C.Pawn.ShouldCrouch(false); // if _RO_ C.Pawn.ShouldProne(false); // endif _RO_ C.Pawn.SetWalking(true); return false; } defaultproperties { ActionString="walk" bValidForTrigger=false }