class ACTION_WaitForTimer extends LatentScriptedAction; var(Action) float PauseTime; function bool InitActionFor(ScriptedController C) { C.CurrentAction = self; C.SetTimer(PauseTime, false); return true; } function bool CompleteWhenTriggered() { return true; } function bool CompleteWhenTimer() { return true; } function string GetActionString() { return ActionString@PauseTime; } defaultproperties { ActionString="Wait for timer" }