class ACTION_ShootTarget extends ScriptedAction; var(Action) int NumShots; var(Action) name FiringMode; var(Action) bool bSpray; function bool InitActionFor(ScriptedController C) { C.NumShots = NumShots; C.FiringMode = FiringMode; C.bShootTarget = true; C.bShootSpray = bSpray; return false; } defaultproperties { NumShots = 0; ActionString="shoot target" }