//==================================================================== // Private IRC conversations // // Updated by Ron Prestenback // (c) 2003, Epic Games, Inc. All Rights Reserved // ==================================================================== class UT2K4IRC_Private extends UT2K4IRC_Channel; function InitComponent(GUIController MyController, GUIComponent MyOwner) { Super.InitComponent(MyController, MyOwner); sp_Main.SplitPosition = 1; sp_Main.OnReleaseSplitter = None; sp_Main.OnLoadINI = None; sp_Main.bFixedSplitter = true; sp_Main.bDrawSplitter = false; } function ProcessInput(string Text) { if(Left(Text, 4) ~= "/me ") { PrivateAction(tp_System.NickName, Mid(Text, 4)); tp_System.Link.SendChannelAction(ChannelName, Mid(Text, 4)); } else if(Left(Text, 1) == "/") { tp_System.Link.SendCommandText(Mid(Text, 1)); } else { if(Text != "") { PrivateText(tp_System.NickName, Text); tp_System.Link.SendChannelText(ChannelName, Text); } } } function PrivateText(string Nick, string Text) { if( MyButton.bActive && bIRCTextToSpeechEnabled ) PlayerOwner().TextToSpeech( StripColorCodes(Text), 1 ); InterpretColorCodes(Text); lb_TextDisplay.AddText( MakeColorCode(IRCNickColor)$"<"$Nick$"> "$MakeColorCode(IRCTextColor)$ColorizeLinks(Text) ); if( tp_System.InGame() ) PlayerOwner().ClientMessage("IRC: <"$Nick$"> "$Text); if(!MyButton.bActive) MyButton.bForceFlash = true; } function PrivateAction(string Nick, string Text) { InterpretColorCodes(Text); lb_TextDisplay.AddText(MakeColorCode(IRCActionColor)$"* "$Nick$" "$Text); if( tp_System.InGame() ) PlayerOwner().ClientMessage("IRC: * "$Nick$" "$Text); if(!MyButton.bActive) MyButton.bForceFlash = true; } function PrintAwayMessage(string Nick, string Message) { InterpretColorCodes(Message); lb_TextDisplay.AddText(MakeColorCode(IRCInfoColor)$Nick@tp_System.IsAwayText$": "$ColorizeLinks(Message)); if(!MyButton.bActive) MyButton.bForceFlash = true; } // Override these functions - no user list // user funcs --- function int GetUser( string Nick ) { if ( Nick ~= ChannelName ) return 0; return -1; } function bool FindNick( string Nick ) { if ( Nick ~= ChannelName ) return true; return false; } function AddUser( string Nick ) { } function RemoveUser( string Nick ) { } function ChangeNick( string OldNick, string NewNick) { if ( OldNick ~= ChannelName ) { // Update the channel name ChannelName = NewNick; // Update the tab caption MyButton.Caption = NewNick; } } function ChangeOp( string Nick, bool NewOp ) { } function ChangeHalfOp( string Nick, bool NewHalfOp ) { } function ChangeVoice( string Nick, bool NewVoice ) { } function bool ContextMenuOpen(GUIContextMenu Sender) { return false; } defaultproperties { }