//============================================================================== // Written by Ron Prestenback // This menu indicates that a non-recoverable network error has occurred, and the player will // be kicked back to the main menu when this menu is closed. // © 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class UT2K4NetworkStatusMsg extends LockedFloatingWindow; var automated GUIScrollTextBox stbNetworkMessage; var localized string StatusMessages[16]; var localized string StatusTitle[16]; var localized string UnknownError; var string StatusCodes[16]; var bool bExit; function InitComponent(GUIController MyController, GUIComponent MyOwner) { Super.InitComponent(Mycontroller, MyOwner); PlayerOwner().ClearProgressMessages(); b_Cancel.SetVisibility(false); b_OK.OnClick = InternalOnClick; sb_Main.ManageComponent(stbNetworkMessage); } event bool NotifyLevelChange() { return false; } event HandleParameters(string Param1, string Param2) { local int i; local string s; for (i=0;i