//----------------------------------------------------------- // //----------------------------------------------------------- class UT2K4DemoPlayback extends PopupPageBase; // if _RO_ #exec OBJ LOAD FILE=InterfaceArt_tex.utx // end if _RO_ var automated StateButton b_FF, b_PlayPause, b_Stop; var automated GUILabel lb_MapName, lb_Mod; var GUIList l_ViewTargets; var bool bIsClosing, bIsPaused; var float OriginalGameSpeed; var int GameSpeedModifier; var float GameSpeedMods[4]; var float modfade; function InitComponent(GUIController MyController, GUIComponent MyOwner) { super.InitComponent(MyController, MyOwner); i_FrameBG.Image = material'DemoHeaderBar'; // if _RO_ i_FrameBG.WinTop = 0.0; // end if _RO_ OriginalGameSpeed = PlayerOwner().level.TimeDilation; lb_MapName.Caption = PlayerOwner().Level.Title; Animate(0,0,0.15); } event Free() { l_ViewTargets.Clear(); super.free(); } function Arrival(GUIComponent Sender, EAnimationType Type) { WinTop=0.0; } function bool StopClick(GUIComponent Sender) { PlayerOwner().Level.TimeDilation = OriginalGameSpeed; PlayerOwner().ConsoleCommand("disconnect"); return true; } function bool PlayPauseClick(GUIComponent Sender) { if ( bIsPaused ) // We are paused { bIsPaused=false; // if _RO_ b_PlayPause.Images[0]=Texture'InterfaceArt_tex.Demo_controls.PauseBlurry'; b_PlayPause.Images[1]=Texture'InterfaceArt_tex.Demo_controls.PauseBlurry'; b_PlayPause.Images[2]=Texture'InterfaceArt_tex.Demo_controls.PauseBlurry'; b_PlayPause.Images[3]=Texture'InterfaceArt_tex.Demo_controls.PauseBlurry'; b_PlayPause.Images[4]=Texture'InterfaceArt_tex.Demo_controls.PauseBlurry'; // else // b_PlayPause.Images[0]=material'PauseBlurry'; // b_PlayPause.Images[1]=material'PauseWatched'; // b_PlayPause.Images[2]=material'PauseWatched'; // b_PlayPause.Images[3]=material'PausePressed'; // b_PlayPause.Images[4]=material'PauseBlurry'; // end if _RO_ PlayerOwner().Level.Pauser = None; } else { bIsPaused=true; // if _RO_ b_PlayPause.Images[0]=Texture'InterfaceArt_tex.Demo_controls.PlayBlurry'; b_PlayPause.Images[1]=Texture'InterfaceArt_tex.Demo_controls.PlayBlurry'; b_PlayPause.Images[2]=Texture'InterfaceArt_tex.Demo_controls.PlayBlurry'; b_PlayPause.Images[3]=Texture'InterfaceArt_tex.Demo_controls.PlayBlurry'; b_PlayPause.Images[4]=Texture'InterfaceArt_tex.Demo_controls.PlayBlurry'; // else // b_PlayPause.Images[0]=material'PlayBlurry'; // b_PlayPause.Images[1]=material'PlayWatched'; // b_PlayPause.Images[2]=material'PlayWatched'; // b_PlayPause.Images[3]=material'PlayPressed'; // b_PlayPause.Images[4]=material'PlayBlurry'; // end if _RO_ PlayerOwner().Level.Pauser = PlayerOwner().PlayerReplicationInfo; } return true; } function bool FastForwardClick(GUIComponent Sender) { if (GameSpeedModifier<3) GameSpeedModifier++; else GameSpeedModifier = 0; lb_Mod.Caption = "x"$int(GameSpeedMods[GameSpeedModifier]); ModFade=255; PlayerOwner().Level.TimeDilation = OriginalGameSpeed * GameSpeedMods[GameSpeedModifier]; return true; } function bool ModDraw(canvas C) { if (ModFade>0) { ModFade -= (255*Controller.RenderDelta); if (ModFade>=0) { lb_Mod.TextColor.A=int(ModFade); return false; } } lb_Mod.TextColor.A=0; return false; } DefaultProperties { // OnCanClose=MyCanClose OnArrival=Arrival Begin Object class=StateButton name=bStop WinWidth=0.040000 WinHeight=0.800000 WinLeft=0.013750 WinTop=0.1 // if _RO_ Images(0)=Texture'InterfaceArt_tex.Demo_controls.StopBlurry' Images(1)=Texture'InterfaceArt_tex.Demo_controls.StopBlurry' Images(2)=Texture'InterfaceArt_tex.Demo_controls.StopBlurry' Images(3)=Texture'InterfaceArt_tex.Demo_controls.StopBlurry' Images(4)=Texture'InterfaceArt_tex.Demo_controls.StopBlurry' // else // Images(0)=material'2k4menus.AVPlayer.StopBlurry' // Images(1)=material'2k4menus.AVPlayer.StopWatched' // Images(2)=material'2k4menus.AVPlayer.StopWatched' // Images(3)=material'2k4menus.AVPlayer.StopPressed' // Images(4)=material'2k4menus.AVPlayer.StopBlurry' // end if _RO_ bBoundToParent=true bScaleToParent=true TabOrder=0 OnClick=StopClick End Object b_Stop=bStop Begin Object class=StateButton name=bPlayPause WinWidth=0.040000 WinHeight=0.800000 WinLeft=0.055000 WinTop=0.1 // if _RO_ Images(0)=Texture'InterfaceArt_tex.Demo_controls.PauseBlurry' Images(1)=Texture'InterfaceArt_tex.Demo_controls.PauseBlurry' Images(2)=Texture'InterfaceArt_tex.Demo_controls.PauseBlurry' Images(3)=Texture'InterfaceArt_tex.Demo_controls.PauseBlurry' Images(4)=Texture'InterfaceArt_tex.Demo_controls.PauseBlurry' // else // Images(0)=material'2k4menus.AVPlayer.PauseBlurry' // Images(1)=material'2k4menus.AVPlayer.PauseWatched' // Images(2)=material'2k4menus.AVPlayer.PauseWatched' // Images(3)=material'2k4menus.AVPlayer.PausePressed' // Images(4)=material'2k4menus.AVPlayer.PauseBlurry' // end if _RO_ bBoundToParent=true bScaleToParent=true TabOrder=1 OnClick=PlayPauseClick End Object b_PlayPause=bPlayPause Begin Object class=StateButton name=bFF WinWidth=0.04 WinHeight=0.8 WinLeft=0.097500 WinTop=0.1 // if _RO_ Images(0)=Texture'InterfaceArt_tex.Demo_controls.NextTrackBlurry' Images(1)=Texture'InterfaceArt_tex.Demo_controls.NextTrackBlurry' Images(2)=Texture'InterfaceArt_tex.Demo_controls.NextTrackBlurry' Images(3)=Texture'InterfaceArt_tex.Demo_controls.NextTrackBlurry' Images(4)=Texture'InterfaceArt_tex.Demo_controls.NextTrackBlurry' // else // Images(0)=material'2k4menus.AVPlayer.NextTrackBlurry' // Images(1)=material'2k4menus.AVPlayer.NextTrackWatched' // Images(2)=material'2k4menus.AVPlayer.NextTrackWatched' // Images(3)=material'2k4menus.AVPlayer.NextTrackPressed' // Images(4)=material'2k4menus.AVPlayer.NextTrackBlurry' // end if _RO_ bBoundToParent=true bScaleToParent=true TabOrder=2 OnClick=FastForwardClick End Object b_FF=bFF Begin Object class=GUILabel name=lbMapName WinWidth=0.825 WinHeight=1 WinLeft=0.15 WinTop=0 FontScale=FNS_Large Caption="" StyleName="DarkTextLabel" bBoundToParent=true bScaleToParent=true TextAlign=TXTA_Right End object lb_MapName=lbMapName; Begin Object class=GUILabel name=lbMod WinWidth=0.825 WinHeight=1 WinLeft=0.15 WinTop=0 Caption="2X" StyleName="" TextFont="UT2LargeFont" TextColor=(R=14,G=41,B=106,A=0) bBoundToParent=true bScaleToParent=true OnDraw=ModDraw End object lb_Mod=lbMod; WinTop=-0.065; WinLeft=0.0 WinWidth=1.0 WinHeight=0.065 GameSpeedMods(0)=1.0 GameSpeedMods(1)=2.0 GameSpeedMods(2)=4.0 GameSpeedMods(3)=8.0 bAllowedAsLast=true }