class DeckGunProjectile_Trail extends Emitter; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter49 SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True BlendBetweenSubdivisions=True ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255)) ColorScale(2)=(RelativeTime=0.750000,Color=(B=255,G=255,R=255)) ColorScale(3)=(RelativeTime=1.000000) ColorMultiplierRange=(X=(Min=0.250000,Max=0.250000),Z=(Min=0.000000,Max=0.000000)) FadeOutStartTime=0.850000 MaxParticles=15 Name="SpriteEmitter49" StartLocationShape=PTLS_Sphere SphereRadiusRange=(Max=1.000000) SpinsPerSecondRange=(X=(Max=0.070000)) StartSpinRange=(X=(Max=1.000000)) SizeScale(0)=(RelativeTime=1.000000,RelativeSize=1.250000) StartSizeRange=(X=(Min=25.000000,Max=25.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000) ScaleSizeByVelocityMax=0.000000 DrawStyle=PTDS_Brighten Texture=Texture'kf_fx_trip_t.Gore.bloat_vomit_spray_anim' TextureUSubdivisions=8 TextureVSubdivisions=4 SecondsBeforeInactive=30.000000 LifetimeRange=(Min=0.450000,Max=0.850000) StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=2.000000,Max=25.000000)) MaxAbsVelocity=(X=100.000000,Y=100.000000,Z=100.000000) End Object Emitters(0)=SpriteEmitter'SpriteEmitter49' bNoDelete=false RemoteRole=ROLE_None bNetTemporary=true }