//============================================================================= // FireTexture: A FireEngine fire texture. // This is a built-in Unreal class and it shouldn't be modified. //============================================================================= class FireTexture extends FractalTexture native noexport; // // Spark types. // enum ESpark { SPARK_Burn , SPARK_Sparkle , SPARK_Pulse , SPARK_Signal , SPARK_Blaze , SPARK_OzHasSpoken , SPARK_Cone , SPARK_BlazeRight , SPARK_BlazeLeft , SPARK_Cylinder , SPARK_Cylinder3D , SPARK_Lissajous , SPARK_Jugglers , SPARK_Emit , SPARK_Fountain , SPARK_Flocks , SPARK_Eels , SPARK_Organic , SPARK_WanderOrganic , SPARK_RandomCloud , SPARK_CustomCloud , SPARK_LocalCloud , SPARK_Stars , SPARK_LineLightning , SPARK_RampLightning , SPARK_SphereLightning , SPARK_Wheel , SPARK_Gametes , SPARK_Sprinkler , }; // Draw mode types enum DMode { DRAW_Normal , DRAW_Lathe , DRAW_Lathe_2 , DRAW_Lathe_3 , DRAW_Lathe_4 , }; // // Information about a single spark. // struct Spark { var ESpark Type; // Spark type. var byte Heat; // Spark heat. var byte X; // Spark X location (0 - Xdimension-1). var byte Y; // Spark Y location (0 - Ydimension-1). var byte ByteA; // X-speed. var byte ByteB; // Y-speed. var byte ByteC; // Age, Emitter freq. var byte ByteD; // Exp.Time. }; // // Persistent fire parameters. // var(FirePaint) ESpark SparkType; var(FirePaint) byte RenderHeat; var(FirePaint) bool bRising; var(FirePaint) byte FX_Heat; var(FirePaint) byte FX_Size; var(FirePaint) byte FX_AuxSize; var(FirePaint) byte FX_Area; var(FirePaint) byte FX_Frequency; var(FirePaint) byte FX_Phase; var(FirePaint) byte FX_HorizSpeed; var(FirePaint) byte FX_VertSpeed; var(FirePaint) DMode DrawMode; var(FirePaint) int SparksLimit; var int NumSparks; var transient array Sparks; // // Transient fire parameters. // var transient int OldRenderHeat; var transient byte RenderTable[1028]; var transient byte StarStatus; var transient byte PenDownX; var transient byte PenDownY; defaultproperties { }