class Vignette extends Actor abstract transient native ; var() string MapName; var() class GameClass; var() bool bVACSecured; simulated event Init(); simulated event DrawVignette( Canvas C, float Progress ); defaultproperties { DrawType=DT_None Physics=PHYS_None RemoteRole=ROLE_None bUnlit=True bNetTemporary=true bGameRelevant=true CollisionRadius=+0.00000 CollisionHeight=+0.00000 bVACSecured=false }