//============================================================================= // Scout used for path generation. //============================================================================= class Scout extends Pawn native notplaceable; var const float MaxLandingVelocity; simulated function PreBeginPlay() { Destroy(); //scouts shouldn't exist during play } defaultproperties { RemoteRole=ROLE_None AccelRate=+00001.000000 CollisionRadius=+00052.000000 CollisionHeight=+00078.000000 bCollideActors=False bCollideWorld=False bBlockActors=False bProjTarget=False bPathColliding=True }