//=================================================================== // ROPawnSoundNotify // Copyright (C) 2004 John "Ramm-Jaeger" Gibson // // Custom sound notify for playing anim notified sounds from pawns //=================================================================== class ROPawnSoundNotify extends CustomSoundNotify; event Notify( Actor Owner ) { if ( Owner.Level.NetMode != NM_DedicatedServer && Pawn(Owner) != none && !Pawn(Owner).IsFirstPerson()) { Owner.PlaySound(Sound,,Volume,false,Radius,,bAttenuate); } } defaultproperties { bAttenuate=true }