//============================================================================= // ROCollisionAttachment //============================================================================= // An additional collision cylinder to assist in detecting special traces //============================================================================= // Red Orchestra Source // Copyright (C) 2003-2004 John Gibson //============================================================================= class ROCollisionAttachment extends Actor native; defaultproperties { DrawType=DT_None // Debug draw //DrawType=DT_Sprite //Texture=S_Actor //DrawScale=+00001.000000 //DrawScale=+00000.0100000 //DrawScale3D=(X=1,Y=1,Z=1) bCollideActors=True bCollideWorld=False bBlockKarma=False bIgnoreEncroachers=True bBlockActors=False bProjTarget=True bUseCylinderCollision=true CollisionHeight=15.0 CollisionRadius=28.0 }