//============================================================================= // A sticky note. Level designers can place these in the level and then // view them as a batch in the error/warnings window. //============================================================================= class Note extends Actor placeable native; #exec Texture Import File=Textures\Note.pcx Name=S_Note Mips=Off MASKED=1 var() string Text; defaultproperties { bStatic=True bHidden=True bNoDelete=True Texture=S_Note bMovable=False }