//============================================================================= // Emitter: An Unreal Mesh Particle Emitter. //============================================================================= class MeshEmitter extends ParticleEmitter native; var (Mesh) staticmesh StaticMesh; var (Mesh) bool UseMeshBlendMode; var (Mesh) bool RenderTwoSided; var (Mesh) bool UseParticleColor; var transient vector MeshExtent; defaultproperties { UseMeshBlendMode=True StartSizeRange=(X=(Min=1,Max=1),Y=(Min=1,Max=1),Z=(Min=1,Max=1)) StaticMesh=None }