class InventoryAttachment extends Actor native nativereplication; cpptext { INT* GetOptimizedRepList( BYTE* Recent, FPropertyRetirement* Retire, INT* Ptr, UPackageMap* Map, UActorChannel* Channel ); } var bool bFastAttachmentReplication; // only replicates the subset of actor properties needed by basic attachments whose // common properties don't vary from their defaults var int inventoryattachment_dummy; // packing for hammer. disregard. --ryan. function InitFor(Inventory I) { Instigator = I.Instigator; } defaultproperties { bOnlyDrawIfAttached=true NetUpdateFrequency=10 DrawType=DT_Mesh RemoteRole=ROLE_SimulatedProxy bAcceptsProjectors=True bUseLightingFromBase=True bOnlyDirtyReplication=true bFastAttachmentReplication=true AttachmentBone=righthand }