class Gibbed extends DamageType abstract; defaultproperties { DeathString="%o exploded in a shower of body parts" MaleSuicide="%o exploded in a shower of body parts" FemaleSuicide="%o exploded in a shower of body parts" bAlwaysGibs=true GibPerterbation=1.0 bLocationalHit=false bArmorStops=false }