//============================================================================= // GameEngine: The game subsystem. // This is a built-in Unreal class and it shouldn't be modified. //============================================================================= class GameEngine extends Engine native noexport transient; // URL structure. struct URL { var string Protocol, // Protocol, i.e. "unreal" or "http". Host; // Optional hostname, i.e. "204.157.115.40" or "unreal.epicgames.com", blank if local. var int Port; // Optional host port. var string Map; // Map name, i.e. "SkyCity", default is "Index". var array Op; // Options. var string Portal; // Portal to enter through, default is "". var int Valid; }; var Level GLevel, GEntry; var PendingLevel GPendingLevel; var URL LastURL; var config array ServerActors, ServerPackages; var array DummyArray; // Do not modify var object DummyObject; // Do not modify var string DummyString; // Do not modify var globalconfig String MainMenuClass; // Menu that appears when you first start var globalconfig string SinglePlayerMenuClass; // Menu that appears when you return from a single player match after a cinematic game var globalconfig String ConnectingMenuClass; // Menu that appears when you are connecting var globalconfig String DisconnectMenuClass; // Menu that appears when you are disconnected var globalconfig String LoadingClass; // Loading screen that appears var bool bCheatProtection; var(Settings) config bool ColorHighDetailMeshes; var(Settings) config bool ColorSlowCollisionMeshes; var(Settings) config bool ColorNoCollisionMeshes; var(Settings) config bool ColorWorldTextures; var(Settings) config bool ColorPlayerAndWeaponTextures; var(Settings) config bool ColorInterfaceTextures; var(VoiceChat) globalconfig bool VoIPAllowVAD;