//============================================================================= // DecoVolumeObject. // // A class that allows staticmesh actors to get spawned inside of // deco volumes. These are the actors that you actually see in the level. //============================================================================= class DecoVolumeObject extends Actor native; defaultproperties { bStatic=False DrawType=DT_StaticMesh bWorldGeometry=false bCollideActors=false bBlockActors=false CollisionRadius=0 CollisionHeight=0 }